menu

If this is the first time you are playing, apply the sticker labels to the plastic checkpoints. For example, Checkpoint #1 gets both a large #1 Checkpoint sticker on the side with the flagpost, while the small triangular #1 sticker is applied to the flagpost itself.

1. Choose a race course to play or custom build your own! “Milk Run” is a great course for first-time players. READY-TO-GO RACE COURSES will tell you how to set up the Gameboards, Docking Bay, Checkpoints, and Reboot Tokens for “Milk Run.”

2. Each player chooses a robot and takes the matching figure, player mat, and programming deck for that robot. Shuffle your programming deck and place it face down on your player mat in the space provided.

3. Shuffle the 40 damage cards and place the stack face down to one side of the Gameboard.

4. Shuffle the 40 upgrade cards, and place the deck face down next to the damage card stack. Deal 3 upgrade cards to each player. After reading these cards, each player should place them face down next to their player mat. You may look at your upgrade cards at any time.

5. Each player takes 1 Checkpoint Tracking Token and places it on the START space of their Checkpoint Track on their player mat.

6. Each player takes 1 Energy Tracking Cube and places it on the “3” space of their Energy Track. Each player starts with 3 Energy and can store up to 10 Energy.

7. Each player places their robot on one of the black and white gears on the Docking Bay board shown on the course you have chosen. Players place their robots with the arrow on their base pointing toward the adjacent board. The youngest player places their robot first, and the choice moves to the left.

8. Place your robot’s Archive Token under your robot in its start space. The “arrow” side should point towards the adjacent board.

9. Give the Priority Token to the youngest player.