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AGAIN (1 copy)

Repeat the programming in your previous register, as if that card were in this register. If you used an upgrade or Haywire in your previous register that allowed you to place multiple programming cards, re-execute only the second card (the one that was resolved last in the sequence).

Note: An Again card in Register 1 acts like SPAM: Discard it into your discard pile and replace it with the top card from your programming deck.