RULES
Launch Tutorial
Munchkin
Start playing right out of the box with Dized!
General
5
Overview
Game contents
Conflicts Between Cards and Rules
End of the Game
Credits & Legal
Gameplay
24
Setup
3
Prepare the decks
Character Creation
Starting player and gameplay overview
Turn Phases
4
Turn Phases Overview
(1) Kick Open The Door
(2) Look For Trouble/Loot The Room
(3) Charity
Combat and Monsters
9
Combat overview
Monsters
Monster enhancers
Fighting Multiple Monsters
Undead Monsters
Asking For Help
Helping in Combat Example
Interfering With Combat
Running Away
Winning and Losing Combat
8
Winning a combat
Rewards
Losing a combat
Run Away Overview
How to Run Away
Failing to Run Away
Death
Looting the body
Concepts
25
Items
8
Items value
Carried items
Equipped Items
Item limitations
Discarding and selling items
Big Items
Trading
Selling items for Levels
Character Stats
6
Chracters Overview
Level
Class
Race
Super Munchkin and Half-Breed
Super Munchkin (+Half-breed) Advantages
Treasures
3
Treasures
“One-Shot" Treasures
Other Treasures
What is Combat?
Curses
Any time actions
Outside combat actions
Own turn actions
In Play -cards
Your Hand -cards
Discard pile
FAQ
Munchkin
Carried items
menu
Munchkin
Items
Carried items
All Items you have in play are considered “carried."
Next
Equipped Items
Related Rule(s)
Equipped Items
Item limitations
Character Creation