Wyrmspan

Brown spaces on the dragon guild track

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If Automa’s guild token moves onto either brown space while advancing, do the following once the guild token has finished advancing, based upon the icons in the IF BROWN SPACE section of the decision card:

1. From left to right in the display, take the dragon from the position indicated numerically and place it in Automa’s play area, face down. Refill the display with a new dragon from the dragon deck.

2. From left to right in the display, take the cave card from the position indicated numerically and place it in Automa’s play area, face down. Refill the display with a new cave card from the cave card deck.

3. If Automa has an available player marker beside the Dragon Guild, she will place one on the Dragon Guild tile. She places the marker using the number shown inside the oval, as follows:

a. Beginning with the top row of benefits, count any row that has at least one available space.

b. When reaching the count that matches the number shown on this icon, place the marker in the leftmost space of that row.

When passing the bottom row, return to the top row and continue counting.

She does not gain any benefits shown on the Dragon Guild tile.

NOTE: Automa only places a marker if one is available beside the Dragon Guild. As you do, Automa continues to advance around the Dragon Guild track after she has placed her 4th player marker.

EXAMPLE -— Advance on Dragon Guild: It is the 4th round of the game. Based upon the decision card, Automa’s guild token will advance 3 steps on the Dragon Guild track.

As it advances the 2nd step, it moves onto the brown space. Therefore, after the guild token has advanced all 3 steps, Automa will gain the benefits shown at the bottom of the decision card (see Brown Spaces on the Dragon Guild Track). In this example, she will gain a dragon from the display and place a player marker on the Dragon Guild tile, if she has one available.