RULES
Launch Tutorial
Wyrmspan
Start playing right out of the box with Dized!
Setup
1
Setup
General
3
Overview
Contents
Gameplay
Concepts
27
Terminology
6
Player mat
Cave card
Dragon
Resources
Cave
Discard/Play
Abilities
8
Abilities overview
When played
If activated
Once per round
End game
Caching a resource
Tucking a card
Lay an egg or pay an egg
Cards
2
Dragon Cards
Hatchling Cards
Dragon guild
2
Dragon guild
Select dragon guild powers explaned
Ability activation sequencing
Acquiring items
Activating abilities multiple times
Capacity limits
Card refill
Gaining cards
On your player mat or in a cave
Paying an item
Icons
Gameplay
7
Game end and scoring
On your turn
Excavate
Entice
Explore
Turn end
Round end/Upkeep Overview
Automa
20
Automa Setup
3
Setup
Difficulty Levels
Decision cards
Automa Gameplay
10
An automa turn
On your turn
Action: Advance on dragon guild track
Brown spaces on the dragon guild track
Action: Adjust objective marker
Action: Refresh
Scoring objectives
Round end/Upkeep
Set up for the next round
Game end and scoring
Automa Variants
3
Ravel mode overview
Ravel mode difficulty levels
Advance on dragon guild track-ravel step
Contents
Overview
Automa doesn't follow the rules
How automa scores VP
FAQ
Wyrmspan
Player mat
menu
Wyrmspan
Terminology
Player mat
Your personal player mat that holds cave cards, dragons, and eggs.
Next
Cave card
Related Rule(s)
Dragon Cards
Dragon