Wyrmspan takes place over 4 rounds. Each round, players take several turns in clockwise order, beginning with the player who has the start player marker.
Players continue taking turns until they decide to pass; this typically occurs when a player has used all of their coins or they do not have any dragons in their hand that they wish to (or can afford to) play. Once a player has passed, they may not take any additional turns during that round, but they may still gain benefits during other players’ turns.
Other players who have not passed continue to take turns until they spend all of their coins or otherwise choose to pass. Once all players have passed, the round ends.
Note that when players pass, they may carry over coins, resources, cave cards, dragons, and nested eggs into the next round.
IMPORTANT: You may never place items on or remove items from other players’ player mats; all abilities that you activate allow you to interact only with the general supply, the central boards (Dragon Guild board, card display board, etc.), and your own player mat.
The winner of Wyrmspan is the player with the most victory points (VP). These are earned in a variety of ways, including the VP value of played dragons, eggs, tucked cards, public objectives, and the Dragon Guild.
TIP: It is strongly recommended that players use most (or all) of their coins prior to passing. Players gain an income of 6 coins at the beginning of each round (and in rare circumstances may gain 1 additional coin after they pass for a round). At the end of each player’s turn, that player must discard down to 9 coins, 9 cards, and 9 resource tokens.