Wyrmspan

Explore

menu

EXPLORE YOUR CRIMSON CAVERN: Walk your adventurer through your Crimson Cavern and activate any “if activated” abilities that your adventurer passes, following these steps in order:

1. Each time you walk through your Crimson Cavern, you must pay the costs printed on your player mat. The 1st time you enter your Crimson Cavern each round, the cost is 1 coin. If you enter a 2nd time that round, the cost is 1 coin and 1 egg. If you enter a 3rd time that round (this is the max, and it’s rare), the cost is 1 coin and 2 eggs.

• If you walk through your Crimson Cavern a 2nd or 3rd time within a round, pay egg(s) from any dragon(s) or nests on your player mat.

• Whenever you enter a cave, leave the paid coin and egg(s) on your player mat (covering the associated cost to track how many times they have explored the cave this round). If the public supply of eggs or coins runs low, players may return excess items to the supply.

2. Move your adventurer from left to right within your Crimson Cavern, along the path depicted along the bottom of the cave, and activate all “if activated” () abilities that your adventurer passes, in order from left to right.

• Each time you walk past an “if activated” icon on your player mat, you may activate that ability.

• Each time you move your adventurer onto a dragon that has an “if activated” icon, you may activate that ability.

3. Whenever your adventurer walks onto (a space without a dragon), your turn ends. Return your adventurer back to Base Camp.

EXAMPLE:

Tess walks through her Crimson Cavern for the first time this round. She pays 1 coin to do so (placing it onto the designated space at the entrance to her Crimson Cavern) and begins walking her adventurer through the cave from left to right.

1. She walks over and activates the first “Gain ” ability in her Crimson Cavern and decides to gain

2. Tess then walks onto the Chameleon Coatl. Tess takes no action here, because the Chameleon Coatl does not have an “if activated” () ability.

3. Next, Tess walks over the “Gain ” ability and advances her guild token 1 space forward on the Dragon Guild track. She immediately gains the benefit that her guild token lands on.

4. After that, Tess walks over the Hoarding Flyer and gains .

5. Finally, Tess activates the second “Gain ” ability in her Crimson Cavern and selects .

6. Tess now ends her action, because even though she has excavated the next space in her Crimson Cavern, she has encountered a and must return her adventurer to Base Camp.

EXPLORE YOUR GOLDEN GROTTO: Identical to “Explore your Crimson Cavern,” but for your Golden Grotto. Walk your adventurer through your Golden Grotto and activate any “if activated” abilities that you pass.

EXPLORE YOUR AMETHYST ABYSS: Identical to “Explore your Crimson Cavern,” but for your Amethyst Abyss. Walk your adventurer through your Amethyst Abyss and activate any “if activated” abilities that you pass.