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When setting up the round tracker board, if you draw the “Position on ” objective, return it and draw again; it is not compatible with the Automa rules.

Set up as normal for a two-player game, but for Automa do this (and only this):

1. Choose a color for Automa. Place her guild token on the Dragon Guild space labeled “START.”

2. Place 1 of her player markers beside the Dragon Guild board. This is available for her to place on the Dragon Guild tile.

3. Place 1 of her player markers on the area between each round of the round tracker board. These will be moved to the Dragon Guild board between rounds.

4. Place her 4 remaining player markers beside the round tracker board. These are used to score objectives, as normal.

BUILD THE DECISION DECK

5. Automa’s decision deck will always be built with 8 decision cards, chosen from the 16 included in the game. The difficulty is based upon which decision cards are in the deck, as described in Difficulty Levels. For Ravel Mode, see Variant: Ravel Mode for instructions on how to build the deck.

6. Shuffle the 8 decision cards, set 1 off to the side without looking at it, and place the rest face down as the decision deck.

You are the starting player for every round.