RULES
Launch Tutorial
Wyrmspan
Start playing right out of the box with Dized!
Setup
1
Setup
General
3
Overview
Contents
Gameplay
Concepts
27
Terminology
6
Player mat
Cave card
Dragon
Resources
Cave
Discard/Play
Abilities
8
Abilities overview
When played
If activated
Once per round
End game
Caching a resource
Tucking a card
Lay an egg or pay an egg
Cards
2
Dragon Cards
Hatchling Cards
Dragon guild
2
Dragon guild
Select dragon guild powers explaned
Ability activation sequencing
Acquiring items
Activating abilities multiple times
Capacity limits
Card refill
Gaining cards
On your player mat or in a cave
Paying an item
Icons
Gameplay
7
Game end and scoring
On your turn
Excavate
Entice
Explore
Turn end
Round end/Upkeep Overview
Automa
20
Automa Setup
3
Setup
Difficulty Levels
Decision cards
Automa Gameplay
10
An automa turn
On your turn
Action: Advance on dragon guild track
Brown spaces on the dragon guild track
Action: Adjust objective marker
Action: Refresh
Scoring objectives
Round end/Upkeep
Set up for the next round
Game end and scoring
Automa Variants
3
Ravel mode overview
Ravel mode difficulty levels
Advance on dragon guild track-ravel step
Contents
Overview
Automa doesn't follow the rules
How automa scores VP
FAQ
Wyrmspan
Category: Gameplay
menu
Wyrmspan
Gameplay
Next
Game end and scoring
Contents of this Category
Game end and scoring
On your turn
Excavate
Entice
Explore
Turn end
Round end/Upkeep Overview