Each Researcher's turn is divided into two phases: the Action phase and the Threat phase.
During the Action phase, the active Researcher will use 3 Actions and may play any number of Research cards they may have. During the Threat phase, 1 cube must be removed from the Tesseract, rolled, and placed into the Primed area, potentially causing a Breach. Remember, seven Breaches will result in a loss, so cubes in the Primed Area must be closely monitored and managed.
After resolving the Threat phase, including the resolution of any revealed Events on the base plate (see Revealing Events), play passes clockwise to the next Researcher.