Each Researcher's turn is divided into two phases: the Action phase and the Threat phase.
During the Action phase, the active Researcher will use 3 Actions and may play any number of Research cards they may have. During the Threat phase, 1 cube must be removed from the Tesseract, rolled, and placed into the Primed area, potentially causing a Breach. Remember, seven Breaches will result in a loss, so cubes in the Primed Area must be closely monitored and managed.
After resolving the Threat phase, including the resolution of any revealed Events on the base plate (see Revealing Events}, play passes clockwise to the next Researcher.