During Step 2 of a turn, players may take up to three of the following actions in any order, on their turn — move, collect tentacles, banish Shamblers, use a town action, translate a page, and seal a portal — and they may do the same action more than once. Players may also spend Chaos Tentacles from their Chaos Track to take additional actions on their turn. Each additional action costs 1 Chaos Tentacle. Example: After you completed your three normal actions, you can take an addional action by spending a single Chaos Tentacle from your Player Mat.
During your action, one or more of your Temperament Tracks may become accursed. If so, resolve as follows:
• Relocation – Take all Madness Tentacles, those from the accursed Temperament Track and the one just drawn, and place them on the Shambler Mat in their matching color areas.
• Consequence – Move your Brain Token up one space on your Delirium Track.
Note: When one of your Temperament Tracks is accursed, move the Brain Token up on your Delirium Track. If the Brain Token reaches the top space of the Delirium Track, on any player’s mat, that player has gone mad and the game is lost for all players!
However, becoming delirious can have its advantages. The spaces on your Delirium Track allow you to reroll one, two, or three Cthulhu Dice anytime you roll them.