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The game ends immediately when a win/loss condition has been met.

The players collectively win if all six portals have been successfully sealed before one of the loss conditions is triggered.

The players collectively lose if:

• The Great Old One’s strength reaches the top of the Strength Track on either side of the Great Old One Mat.

• All Shamblers are out in the town and none are left on the Shambler Mat.

• Any player reaches the top of their Delirium Track and has gone completely mad!