The game ends immediately when a win/loss condition has been met.
The players collectively win if all six portals have been successfully sealed before one of the loss conditions is triggered.
The players collectively lose if:
• The Great Old One’s strength reaches the top of the Strength Track on either side of the Great Old One Mat.
• All Shamblers are out in the town and none are left on the Shambler Mat.
• Any player reaches the top of their Delirium Track and has gone completely mad!