Now pull tentacles from the Tentacle Draw Bag one at a time. The number of tentacles drawn is based on the strength of the Great Old One; the number to the right of the Strength Token on the Strength Track is the amount drawn. For example, you would draw four tentacles from the bag if the token is on the final number 3 space. To the right of that is the number 4.
Note: If there are not enough tentacles in the bag, draw as many as possible and continue the turn.
Draw and resolve each tentacle one at a time, as follows:
• Eldritch Tentacle — Place these on the Great Old One’s Energy Track, filling it from the bottom to the top. If the track is completely filled and therefore becomes accursed, do the following:
1. Relocation — Take all Eldritch Tentacles, those on the Energy Track and the one just drawn, along with all Madness, Eldritch and Chaos Tentacles on the Discard Mat and place them in the Tentacle Draw Bag.
2. Consequence — Advance the Strength Token one space. If this places the Strength Token on the last space of the Strength Track the game is lost!
• Chaos Tentacle — Place these on the Chaos Track of your Player Mat. If the track is completely filled and so becomes accursed, do the following:
1. Relocation — Take all Chaos Tentacles, those on the Chaos Track and the one just drawn, and place them back in the general supply.
2. Consequence — Losing all your Chaos Tentacles is punishment enough!
• Madness Tentacles — Place these on the matching colored Madness Tracks of the Town Card where the front-pointer is pointing. They are placed from left to right. If a Madness Track becomes accursed, do the following:
1. Relocation — Take all Madness Tentacles, those on the accursed Madness Track and the one just drawn, and place them on the bottom of the Shambler Mat on the matching color areas.
2. Consequence — Resolve the Great Old One’s power of the matching color.