Dorfromantik: The Board Game

Turn Phase 3: Tasks Completion

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Each Task marker shows a number (4, 5, or 6) that specifies exactly how many tiles must be in the corresponding territory, Track, or Stream in order to complete the Task marker.

A territory consists of 1 or more tiles of 1 type connected with matching edges (Forest, Grain, or Village). Task markers can be fulfilled immediately after being placed.

Example: The Grain Task marker is completed because the Grain territory consists of exactly 4 tiles.

Example: The Stream Task marker with the value 5 is not yet completed because the Stream only consists of 4 tiles so far.

On a subsequent turn, you place a Stream Task tile with a value 6 Task marker. This completes the value 5 Stream Task marker, which you now move to your Completed Task area separate from the unused Task markers at the edge of the play area. Now you will only need to place 1 more Stream tile to complete the value 6 Stream Task marker.

Whenever you complete a Task marker, move it to your Completed Task Marker area. To provide an overview during the game, sort your completed Task markers individually by type next to each other. At the end of the game, completed Task markers are an important source of points.

Don’t forget: The next tile that is placed must be a Task tile because there will now be fewer than 3 Task tiles with Task markers in the play area.

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