1. Give each player a Boss Card (randomly or by choice), and 1 of each of the 3 Influence Tokens.

A. To gain initial influence, each player places their 3 Influence Tokens on the spot marked "1" on the "ammo belt" along the bottom of their Boss Card.

B. Any unused Boss Cards can be flipped over and used as player aids. Any unused Influence Tokens remain in the box.

2. Give each player the 3 Posse Tokens in the color of their choice. Unused colors remain in the box.

A. Your first 2 Posse Tokens should start standing up on the top two spaces in the upper-left of the Boss card.

B. Your third Posse Token starts, laying down, on the large bottom space under the two other Posse Tokens.

3. Place the Town Hall Mat near the top of the play area. Note: for 1-2 player games, use the watermarked side of the Mat.

4. Stack the 3 Industry Tokens on the top-left area of the Town Hall Mat.

5. Place the Sheriff's Office Mat opposite the Town Hall Mat, and distribute the rest of the Location Mats to form a circle (see the example below).

A. Players should sit in front of, or near, the Location Mat that matches the color of the Posse Tokens they will be playing with.

B. For 4 player games, all the Location Mats are placed colored side up. For games with three players or fewer, flip all Location Mats matching the color of any unused Posse Tokens to their reverse "grayed-out" side.

C. Be sure to keep enough space between each Location Mat so that Poker Cards can fit in between.

6. Give the Dealer Token to the person who has most recently seen a horse, or choose a player randomly.

7. Shuffle the Building Cards (with blue backs) to form a deck and then:

A. Deal 5 face-up Building Cards to the "buy slots" of each of the Location Mats, plus the Sheriff's Office, however, not to the Town Hall.

B. Deal 1 face-up Building Card to the empty “porch slot” on the Sheriff ’s Office. For 1-3 player games, deal 1 face-up Building Card in the empty porch slot on each Location Mat of the unused player colors. These buildings are considered "usable" from the start.

C. Place the deck of Building Cards within reach.

8. Shuffle the Poker Cards (with red backs) into a deck and place within reach of the Dealer.

9. Place the Wanted Card, with the 2 Gunslinger Dice on top of it, in the center of the circle.