The Rival always rolls a Gunslinger Die and then adds the value from a random card drawn from the deck.

After the duel, the card the Rival used in the duel is discarded to the discard pile.

The Rival takes the Wanted Card if it wins a duel. While it does not gain the influence benefit from it, it does gain the 2 VP for being Wanted at the end of the game.

During the duel, the player may pay 1 (wild influence of any kind) to force the Rival to reroll its die OR to draw a new card to duel with (and may repeat either, paying 1 each time).