If you want to use a placement spot that is already occupied by another player’s Posse Token, you must start a duel. To duel, place your token on the occupied spot you desire to use. The token already on the spot is called the "Defender" and the intruding token is the "Attacker." The winner of the duel will be the player with the higher power, with any ties going to the Defender.

To duel:

1. Each player rolls one Gunslinger Die. The number rolled is considered that player's power. The "loser" (the player with the least power, or the Attacker if tied) may choose to do the following (and may do both in any order):

Pay 1 Influence to reroll their die (may repeat, paying one each time). This is now considered their new power and replaces their old power. The Attacker pays Force () to reroll, and the Defender pays Law () to reroll.

Reveal and add the value of their Poker Card to their power. If they have already revealed their card in an earlier duel this round, it cannot be added to their power again. This can only be done once a round. The card remains revealed until the end of the round.

2. After this, the other player (if now the "loser") may choose to modify their power as described above. This may continue back and forth until both players finalize their power.

When the Gun Smoke Settles...

After the duelists finalize their powers, the player with the lower final power (or the Attacker if tied) must lay their Posse Token down on its side, indicating it is "wounded," and the winner places their token on top of it.

A wounded Posse cannot:

Collect benefits from a or placement spot it occupies.

Duel.

A wounded Posse can:

Retain the benefit of the placement spot it occupies.

Participate in the poker hand for the Winner's Pot at the location it is at (see Winning the Hand).

Buy the Building Card at the location it is at, if it is available (see Phase 4: Buy).