Tiny Epic Western

Phase 2: Posse Placement

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The player's turn always comes before the Rival's turn. The player places their Posse Token as normal. After each Posse Token the player places, the Rival will place one Posse Token at a random location:

Roll a die: 1-5, place a Rival's Posse Token on a spot at that numbered mat. The Mats are numbered: "1" indicates the first clockwise Mat from the Town Hall and "5" indicates the Mat adjacent to the Town Hall, counter-clockwise, see example on right.

The Rival prefers to place onto the right side of the Placement Spot at a Location Mat. If that placement spot is not present, (because the reverse "grayed-out" side of the Mat is being used), the Rival will place its token onto the Porch Slot, however it does not gain the benefit of a Building, if one is attached. At the Sheriff's Office, the Rival always places its token on the "Leftover" spot. If the Rival already has a Posse Token on a Mat, it places at the next clockwise Mat that does not have one of its Posse Tokens. If the player's Posse Token occupies the spot where the Rival is placing its token, they duel (see Dueling).

• Roll a die: 6, Place a Rival's Posse Token at the spot the player just placed a Posse Token and initiate a duel (see Dueling).