RULES
Launch Tutorial
A Wild Venture
Start playing right out of the box with Dized!
General information
4
Game story
Goal of the Game
Components
Setup
Concepts
14
Coins/Supply
Tucking cards
Adventuring
Free Actions
Main Actions
Resolving card effects
Adventure Rewards
Chest Rewards
Claiming tokens from Board
Different Races
Gear cards
Building cards
Investing in Buildings
Enchanting Buildings
Gameplay
6
Gameplay overview
Turn Sequence
Main Action: Play a card
Main Action: Activate a card
End of Turn
End of Game
Card Effects
7
Gain X
Draw X
Consider X
Tuck
Adventure X
Invest X
Trash X
Solo Mode
10
General Rules in a Solo game
Solo Setup
Solo General Rules
Solo Gameplay
Solo Jackbot Turn
Solo Game End
Solo Player Interaction
Solo Scoring
Solo Cards with Special Cases
Solo Additional Challenges
FAQ
A Wild Venture
How can you win the game?
menu
A Wild Venture
How can you win the game?
Most points
The player with the most points at the end of the game wins.
Related Rule(s)
Gameplay overview
End of Game