A Wild Venture

Frequently Asked Questions

menu
Are there any additional challenges for a solo game?
Yes
Are there any cards that work differently in a solo game?
Are there any scoring changes in a solo game?
Yes
The solo opponent, Otto, has his own scoring rules.
Related Rule(s)
How does Otto score?
See the following rule(s) to find an answer to this question.
Related Rule(s)
Waht happens if you need to give something to Otto?
Players can't give anything to Otto. In such cases, he instead receives 1 Coin from the Supply, buth everything given to him is Trashed.
When does the solo game end?
Deck empty
Related Rule(s)
Can you use an upgraded Starter card during your Jackbot turn bonus?
Yes
Related Rule(s)
What is a Jackbot turn?
See the following rule(s) to find an answer to this question.
Related Rule(s)
What happens if both Otto's drawn cards have the same cost?
Plays both
If both of Otto's drawn cards have the same cost, he plays both of them. However, then the player gets a bonus at the beginning of their next turn as well.
Does Otto take 1 Supply from ALL Gear card in play at the beginning of each of his turns?
Yes
Related Rule(s)
Does Otto plays Gear cards?
Yes
Otto doesn't put Villager or Building cards into play, he Tucks them. Otto only plays Gear cards as normal.
Does Otto play Building cards?
Not really
Otto doesn't put Villager or Building cards into play, he Tucks them. Otto only plays Gear cards.
Does Otto play Villager cards?
Not really
Otto doesn't put Villager or Building cards into play, he Tucks them. Otto only plays Gear cards.
Does Otto pay for his played cards?
No
Otto plays all cards for free.
Does Otto resolve card effects?
No
Otto ignores all cards effects.
What does Otto do in his turn?
Draws 2 cards and plays the lowest-costed card.
Related Rule(s)
Are there any rules differences in a solo game?
Yes
The automated opponent - Otto, follows his own set of rules.
Related Rule(s)
Can you play solo?
When can you Enchant Buildings?
Your Turn
You can Enchant Buildings on your turn as a Free Action, if you have a Building to Enchant and an available Enchantment token.
What do you get for Enchanting a Building?
You receive the one-time bonus specified on the Enchanted Building as well as each Tucked Gear card scores 1 point for each Enchanted Building you have in play.
When Investing on Buildings, do you take Coins from the reserve?
No
You must use your own Coins to Invest on Buildings.
Can you Invest on Buildings if you don't have any Coins left?
No
You must use your own Coins to Invest on Buildings.
Related Rule(s)
When can you Invest on Buildings?
Buildings specify the conditions you must fulfil to trigger their Invest effect.
Is it worth playign Building cards?
Yes
Buildings provide you with passive bonuses, provide one-time benefits from being Enchanted, they increase the amount of points you recevie for Tucked Gear cards. It is worth playing Buildings.
Related Rule(s)
When do you resolve Gear card's Relic effect?
At the end of ANY player turn, if a Gear card has no Supply tokens left on it, its player resolves its Relic effect and then Tucks it.
Can you trigger your opponents Gear cards to receive Coins from them?
Yes
When ANY player fulfils the trigger condition of a Gear card, they take 1 Supply token from it as their Coin.
Related Rule(s)
What happens when a Gear card is triggered?
When ANY player fulfils the trigger condition of a Gear card, they take 1 Supply token from it as their Coin.
Related Rule(s)
Are races important?
Yes
Races are important for Villager scoring and different card effects can reference or work only on specific races.
How many races are there?
3
There are 3 different races in the game - Crow, Frog, Rabbit.
Related Rule(s)
What happens if you stop at a space with an Enchantment token you already have?
Nothing
You simply ignore the reward token and leave it on the board.
Can a player have 2 Enchantment of the same color?
No
A player can at most have 3 Enchantment tokens and none of them can be of the same color.
Can you save reward tokens from the board for later use?
No
You remove the token from the game and resolve its reward immediatelly. If it's an Enchantment token, you keep it.
If you stop on a board space with a token, what do you do?
You remove the token from the game and resolve its reward immediatelly. If it's an Enchantment token, you keep it.
Can you delay a Chest reward for later?
No
You must resolve and receive a Chest reward as soon as you get it.
Related Rule(s)
How can you gain a Chest?
You can gain Chests from the board or from some card effects.
Related Rule(s)
Are all Chest rewards the same?
Not really
Chests offer a selection of rewards based on their tier - Iron, Gold, Ruby. The better the Chest, the better rewards.
Related Rule(s)
What is a Chest?
Chests offer a selection of rewards based on their tier - Iron, Gold, Ruby. The better the Chest, the better rewards. You can gain Chests from the board or from some card effects.
Related Rule(s)
Can you get a reward from the board if you don't move?
No
You don't get rewards from not moving and if resolve an Adveture effect, you must move at least 1 space forward.
Related Rule(s)
Do you have to resolve all effects on the cards?
Yes
You must resolve as much as possible on Activate or Triggered cards.
Related Rule(s)
What is a Main Action?
See the following rule(s) to find an answer to this question.
Related Rule(s)
Can you move an Enchantment token from one Building to another?
No
Once a Building is Enchanted, that Enchantment tokens can't be moved or removed anymore.
Related Rule(s)
Does a player spend their Main Action to Enchant a Building?
No
Enchanting a Building is a Free Action that can be used as long as you have an unEnchanted Building in play and an Enchantment token available.
Related Rule(s)
How many "Free Actions" are there?
2
There are two Free Actions - "Free Actions" on Villagers and Enchanting a Building is also a Free Action.
Related Rule(s)
Does a player get all reward they pass by on the board?
No
When Adventuring, you gain the rewards from the space you stop your movement at. You don't gain rewards from spaces you pass by duting a single Adventure effect.
Related Rule(s)
How can I gain rewards from the board?
Stop at them
When Adventuring, you gain the rewards from the space you stop your movement at. You don't gain rewards from spaces you pass by duting a single Adventure effect.
If there are multiple routes on the board, can a player choose which route to take?
Yes
Related Rule(s)
Can I move in any direction on the board?
Almost
You must always move forward and away from the Home space. Each time you use an Adventure effect, you must move at least 1 space forward.
Related Rule(s)
How can I move on the board?
Adventure effects
You move on the board from Adventure effects.
Related Rule(s)
What are Supplies used for?
It depends
Supplies are placed on Villager and Gear cards to determine how many times they can be used before being Tucked away, or on Building cards through Invest effects to score points.
Related Rule(s)
What are Coins used for?
Paying costs
Coins are used to pay costs of cards you play.
Related Rule(s)
What does the Trash effect do?
Trash effects mean to place a card to the discard pile.
Related Rule(s)
What does the Invest effect do?
Invest effects allow you to put a specified number of your Coins as Supplies on your Buildings. Each Supply token on your Buildings scores 1 point.
Related Rule(s)
What does the Adventure effect do?
Adventure effects allow you to move the specified number of spaces on the board.
Related Rule(s)
What does the Tuck effect do?
Tuck effects allow you to Tuck cards under your Score card from the specified places.
Related Rule(s)
After resolving the Consider effects, what happens with the leftover cards?
Returned
After resolving the later effects after a Consider effect, if there are any cards remaining, those are returned back to the top of the deck in any order.
Related Rule(s)
What does the Consider effect do?
Consider effects allow you to look at the specified number of cards from the top of the deck, and do later specified things with them.
Related Rule(s)
What does the Draw effect do?
Draws cards
Related Rule(s)
What does the Gain effect do?
Coins
Gain effect allows you to receive the specified number of Coins.
Related Rule(s)
Is there a tie-breaker rule?
Not really
Game designers suggest to share the victory in case of a tie, but if you insist, the player with most Coins at the end wins.
How can you win the game?
Most points
The player with the most points at the end of the game wins.
Do Coins score at the end of the game?
No
Coins don't score at the end of the game.
Related Rule(s)
How can a player place Supply tokens on a Building?
Invest effects
Supply tokens are placed on Buildings through Invest effects.
How are Building cards scored?
Building cards aren't scored themselves, but rather each Supply token on your Building cards in play scores 1 point. Supply tokens can be put on Building cards through Invest effects.
How are Gear cards scored?
Each Tucked Gear card scores 1 point for each Enchanted Building you have in play. A Gear card can score 3 points at most.
What happens if you don't have any Villager Tucked of one of the races?
0 points scored
If you don't have any Villager of any one race Tucked, your total score for Villagers is 0 points.
Related Rule(s)
How are Villager cards scored?
Only Tucked Villagers score. You multiple the number of Villagers of a single race you have Tucked the LEAST with those you have the MOST. If you don't have any Villager of any one race Tucked, your total score for Villagers is 0 points.
Related Rule(s)
How do you score points?
You score points from Tucked Villager and Gear cards, as well as for each Supply token on your Buildings you have in play.
Related Rule(s)
Does the game end immediatelly once the deck is empty?
No
The game ends after the Main deck of cards is empty and each player has taken their final turn.
Related Rule(s)
When does the game end?
Empty deck
The game ends after the Main deck of cards is empty and each player has taken their final turn.
Related Rule(s)
Can a player look through their Tucked cards?
No
After a card is Tucked, no player can look through them anymore.
Where do you place Tuck cards?
Under your Score card.
If multiple cards are being Tucked, in which order are they Tucked?
You choose
Related Rule(s)
Where do you place played Gear cards?
Top row
Gear cards are played in the top row of cards in front of each player. Below those are placed Villagers, and at the very bottom - Building cards with the Starter cards.
Where do you place played Villager cards?
Middle row
Villager cards are played in the middle row of cards, above Starter and Building cards, in front of each player. At the very top - Gear cards are played.
Where do you place played Building cards?
Bottom row
Building cards are played in the bottom row of cards, along the Starter cards, in front of each player. Above those are placed Villagers, and at the very top - Gear cards.
Are empty Villager and Gear cards Tucked only at the end of their player's turns?
No
Empty Villager and Gear cards are Tucked at the end of EACH players turn.
Related Rule(s)
What happens at the end of a players turn?
At the end of a player's turn you check if they have reached the end of a path, if they need to resolve a Relic effect from their Gear cards, and Tuck any empty Villager and Gear cards they might have in play.
Related Rule(s)
Can a player play multiple cards in a single turn?
Yes
You use one of Main Actions to play a card from your hand, paying its cost in Coins. Each player performs two Main Actions each turn, and can play at most 2 cards per turn.
How do you play cards?
You use one of Main Actions to play a card from your hand, paying its cost in Coins.
Can a player Activate a Villager card without Supply tokens left on it?
No
Once Villagers don't have any Supply tokens remaining on them, they can't be Activated anymore.
Is there a limit on how many times a Villager can be Activated?
Yes
Each Villager card comes into play with a number of Supply tokens, equal to their Supply value. Each time a Villager is Activated, 1 Supply is removed from them. Once Villagers don't have any Supply tokens remaining on them, they can't be Activated anymore.
Can a player Activate their Gear cards by using a Main Action?
No
By using a Main Action you can Activate your Starter cards or Villager cards in play. Each card can only be Activated once each round this way.
Can a player Activate their Building cards with a Main Action?
No
By using a Main Action you can Activate your Starter cards or Villager cards in play. Each card can only be Activated once each round this way.
Which cards can a player Activate by using a Main Action?
Starter and Villager
By using a Main Action you can Activate your Starter cards or Villager cards in play. Each card can only be Activated once each round this way.
Which cards can have a "Free Action"?
Villagers
Only Villager cards can have "Free Action" abilities on them.
Related Rule(s)
What does a "Free Action" mean?
Villager cards with "Free Action" effects don't use up one of your two Main Action each round when you Acticvate them. You still can only Activate them once per round though.
If a card states "Free Action", do I use my Main Action to Activate it?
No
Villager cards with "Free Action" effects don't use up one of your two Main Action for the round to Activate, but these cards can still only be Activated once this way.
What Main Actions are there?
There are two Main Action options - Play a card OR Activate a card.
Can a player take the same Main Action twice in a single turn?
Yes
While a player can take the same Main Action twice during a single turn, each card can only be Activated once this way.
Related Rule(s)
Is it mandatory to take 2 Main Actions during a player's turn?
Yes
Related Rule(s)
What can a player do on their turn?
See the following rule(s) to find an answer to this question.
Related Rule(s)
Where are Adventure figures placed on the board during setup?
Home space
Related Rule(s)
How many cards does each player draw during setup?
5 cards
Related Rule(s)
Are there any differences between 1- and 5-valued Coin tokens?
No
Related Rule(s)
How many Coins does each player receive during setup?
5 Coins
Related Rule(s)
Do Coins and Suplly tokens function the same way?
No
Coin and Supply functions are different, even though they are located on both side of a single token.
Related Rule(s)
Are there any differences between Enchantment tokens?
No
Even though Enchantment tokens have different colors, they all function the same. The colors simply limit, which Enchantment tokens can a single player have.
Are Adventure Board tokens placed on highlighted space randomly?
No
During setup, you place specific Adventure Board tokens on specific highlighted spaces.
Related Rule(s)
On which spaces on the board are Adventure Board tokens placed at during setup?
Highlighted spaces
Related Rule(s)
Are all cards used each game?
No
Each game the Core deck and one of two thematic decks are used.
Related Rule(s)
Are there any setup differences in a solo game?
Yes
The solo game is setup in the same way as a normal game, but with a couple additional steps.
Related Rule(s)
How to setup the game?
See the following rule(s) to find an answer to this question.
Related Rule(s)
What are the differences between Spring and Autumn board sides?
The Autumn side of the board has slightly different rewards along the paths, with some routes having additional costs you must pay to move through them. Overall, this is a more challenging side of the board.
Related Rule(s)
What components are present in the game?
See the following rule(s) to find an answer to this question.
Related Rule(s)
What is the goal of the game?
Get most points
Related Rule(s)