A Wild Venture

Main Action: Activate a card

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Choose one of your Starter or Villager cards in play and activate it.

You cannot use this action to activate a Gear card or Building.

Even though you may perform this action twice on your turn, you cannot choose the same card twice with this action.

Starter cards are activated for free.

To activate a Villager card, however, you must remove 1 Supply from it, returning the token to the Reserve.

If a Villager card has no Supplies on it, it cannot be activated in this way.

Whenever a card is activated, resolve the effects of the card in the order that they are written.

If you activate a card, you must resolve the effects as much as possible.

If a card has “Free Action” printed on it, you activate it with a Free Action instead of a Main Action.

There are other effects in the game which can activate your cards. When this happens, you resolve the effects of the card as normal, but without removing 1 Supply.

This does not count towards your limit of activating the card once per turn through a Main Action, and it can even be done if the card has no Supplies on it.