A Wild Venture

Adventuring

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The Adventure effect allows you to move your Adventurer along the paths of the Adventure board, collecting rewards as you go. Players may share the same space.

When resolving an Adventure X effect, move your Adventurer a number of spaces up to the value of the effect (a minimum of 1 space, if able).

When first moving from the Home space, you can choose which path to follow.

However, once you are on a path, each subsequent movement cannot be used to move to a space closer to the Home space than your previous one (i.e., you must move forward).

If you are at a junction, you must choose which path to follow the next time you move.

For example, you are resolving an Adventure 3 effect. You choose to leave home heading west towards the Mystery Forest. You could choose to stop after moving just 1 space, but you decide to carry on.

The next space is a junction. Again, you could choose to stop, but you decide to continue, choosing the northern path and moving to the next space.

Having moved 3 spaces, you end your movement. The next time you move, you must choose which of the two paths to take.

The Autumn side of the Adventure board includes paths with costs. These paths require you to Pay a number of Coins or Trash a number of cards from your hand, before moving to the space. If you cannot afford the cost, you cannot use that path.

You must always move at least 1 space, if able. The only times you cannot move when resolving an Adventure effect are:

You are already at the end of an Adventure path.

You are at a junction and cannot pay any of the costs to move to any path.