A Wild Venture

End of Game

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When the deck is empty, finish the current turn and then each player takes one final turn. After this, if the player taking the last turn removes the last Supply from their opponent’s Gear card, their opponent gets to Tuck that card, but does not resolve the Relic effect.

Players place any cards remaining in their hand onto the Trash pile. Note that this does not trigger any effects from Trashing cards; the game is over at this point.

Then, determine each player's score as follows:

Villager scoring

Sort your tucked Villager cards into three groups, one for each Species (Crow, Frog, Rabbit). Multiply the number of cards in your smallest group by the number of cards in your largest group.

If you have no cards of one of the groups, your Villager scoring is 0 (your smallest group is 0).

Building scoring

Each Building scores 1 point for each Supply on it.

Building cards score no points if they have been tucked, or if they have no Supplies on them.

Gear scoring

Multiply the number of your tucked Gear cards by the number of your Building cards with Enchantment tokens on them.

The player with the highest Final Score wins!

In case of a tie, the designer’s preference is that the players share the victory.

If you insist on a tiebreaker, the player with the most leftover Coins is the winner. If there is still a tie, the player with the higher Villager score is the winner. If there is still a tie, the players share the victory.