1. Return the event cards to the box. Solo-specific events are on the Vancardian cards.
2. Place the stamina tokens within reach to form the GENERAL SUPPLY.
3. Shuffle the story cards and place them facedown in the general supply.
a. Gain 1 random player mat.
b. Gain 1 alignment/VP (victory point) dial; set at 0 VP.
c. Gain 1 stamina token and place it in the stamina supply on your player mat.
d. Gain 2 random superhero cards. Look at them and place them face down on the superhero space of your player mat (you will choose 1 later in round 5). Return unused superhero cards to the box.
a. Each Vancardian gains 1 alignment/VP dial, set at 0 VP with the red hero side up.
b. Separately shuffle the 2 sets of Vancardian cards, green and red lightning Vancardian cards, to form a face-down EVENT DECK for each set.
c. Select a difficulty level between 0 (easiest) and 5 (hardest). We recommend starting on level 0.
d. Without looking at them, draw as many red Lightning Vancardian cards as the number of your chosen difficulty level and place them face down to form the VANCARDIAN DECK. Then draw green Lightning Vancardian cards without looking at them and put them on top of the Vancardian deck until you have a total of 5 cards in the Vancardian deck. I.e., on level 5 you don’t add any red Lightning Vancardian cards. Do not shuffle the deck.
A random player gains the dealer token.
Since the Vancardians are just stacks of cardboard, they can’t deal cards; you always do that, but the dealer token is used to determine who leads the first trick as normal.