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You use stamina tokens to charge abilities on your character mat or previously played story cards.

You can only spend stamina to charge your abilities before starting the round. All abilities, except the ones on superhero cards, have no effect unless charged.

In rounds 1-4, everyone gets 1 additional stamina token. In the 5th round, no new stamina tokens are dealt.

Each story card shows its stamina cost in the upper left corner.

Most cards have a single cost (e.g., represents 2 stamina). If an ability has two costs, you may choose how many of them to charge.

Costs with are tied to “Remove” abilities. Your character mat shows a character-specific ability and stamina cost. This ability can be charged and used like story card abilities.

Charged abilities are open information.

If you have excess stamina, it remains in your stamina supply for use in future rounds and may not be placed after this phase of the current round.

Stamina tokens that were used to charge abilities are returned to your personal supply at the end of the round.