RULES
Launch Tutorial
Origin Story
Start playing right out of the box with Dized!
General information
5
Game story
Goal of the Game
Components
Alignment Dial Assembly
Setup
Concepts
10
Trick-taking overview
Sidekicks
Solo Trick-taking
Trump Suit - Love
Events
Story cards
Superhero cards
Stamina
Hero/Villain Alignment
Gaining VP
Gameplay
6
Gameplay overview
Round Structure
Round Setup
Playing Tricks
End of Round
End of Game
Ability types
9
Ability - End of Round
Ability - First/Final Trick
Ability - On Your Turn
Ability - Ongoing
Ability - Remove
Ability - When Revealed
Ability - When Charged
Ability - Whenever You Lead/Follow
Ability - Win/Lose a Trick
Solo Mode
8
General Rules in a Solo game
Solo Setup
Solo Round Setup
Your Turn and Ability Differences
A Vancardian Turn
Solo Play Example 1
Solo Play Example 2
Solo Play Example 3
FAQ
Origin Story
Ability - First/Final Trick
menu
Origin Story
Ability types
Ability - First/Final Trick
FIRST/FINAL TRICK
These abilities only apply during the first or final trick of a round.
Next
Ability - On Your Turn
Related Rule(s)
Story cards
Superhero cards
Playing Tricks
Ability - End of Round
Ability - On Your Turn
Ability - Ongoing
Ability - Remove
Ability - When Revealed
Ability - When Charged
Ability - Whenever You Lead/Follow
Ability - Win/Lose a Trick