RULES
Dual Powers: Revolution 1917
Components
12
Cards
4
Command Cards
Leader Cards
Player Aid Cards
Historical Information Cards
Game Board
Unit Tokens
Leader Tokens
Neutral Tokens
Trotsky Tokens
Region Tiles
Markers
Difficulty Level Tokens
Setup
1
Game Setup
Sequence of Play
6
Overview
Draw Phase
Objective Phase
Action Phase
Scoring Phase
Cleanup Phase
Concepts
11
Calendar
Will of the People
Determining Strength
Region of Unrest
Secret Objectives
Recruit
Move and Double Move
Refresh
Leader Actions
Bonus Actions
Exhaust Tokens
Scoring
3
Scoring Region of Unrest
Scoring Secret Objectives
Game End Final Scoring
Examples
8
Advancing the Date, Bonus Action Example
Recruit Action Example
Move Action Example
Bonus Action Example
Determining Strength Example
Scoring Victory Points Example
Exhaust Tokens Example
Reveal Secret Objectives Example (solo)
Solitaire Play
7
Solitaire Gameplay Sequence (solo)
5
Solitaire Gameplay Overview (solo)
Solitaire Draw Phase (solo)
Solitaire Objective Phase (solo)
Solitaire Action Phase (solo)
Solitaire Scoring Phase (solo)
Solitaire Setup (solo)
Solitaire Game End (solo)
FAQ
Dual Powers: Revolution 1917
Category: Examples
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Dual Powers: Revolution 1917
Examples
How to play different aspects of Dual Powers through examples.
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Advancing the Date, Bonus Action Example
Contents of this Category
Advancing the Date, Bonus Action Example
Recruit Action Example
Move Action Example
Bonus Action Example
Determining Strength Example
Scoring Victory Points Example
Exhaust Tokens Example
Reveal Secret Objectives Example (solo)