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Start of Game

The red player begins the game with the will of the people.

Action Phase

Beginning with the player who has the will of the people, players take turns each phase.

Calendar

If the month marker advances, the will of the people marker moves immediately to the active player’s side of the game board. All neutral unit tokens and neutral leader tokens in the city are now under the active player’s control as long as they have a faction unit token or leader token in the region. (If the active player already had the will of the people, nothing happens.)

Trotsky

The green, neutral Trotsky token (Trotsky Returns from Exile) is controlled by the player with the will of the people as long as they have a faction unit token or leader token in the region.

Neutral Tokens

A neutral token is under the player’s control if they have the will of the people and have a faction unit token or leader token in the region.

Leader Cards

The leader card action Inspire the People allows a player to immediately take control of the will of the people, moving the will of the people marker to their side of the game board.

Determining Strength

When determining strength in a region and the players also have an equal number of tokens and total strength in a region, the player who has the will of the people is considered to have the greater strength, breaking the tie.

Secret Objectives

When revealing secret objectives for scoring, in the case of a tie for victory points (when the score marker is on the green space of the support track), the player who does not have the will of the people reveals their secret objective first.

Final Scoring

During final scoring, if the score marker is exactly in the center of the support track when this occurs, the player who currently has the will of the people wins.