The active player is entitled to a bonus action when the day marker advances to the 15 or 31 space of the calendar or chooses to take a bonus action when resolving the region of unrest, in lieu of scoring points. In either case, the active player may choose one of these four actions:

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Bonus Recruit
The active player recruits any one n unit token, placing it in any region in the city. If the player does not have a n unit token in their supply, this action cannot be taken.

Bonus Move
The active player selects any unit token with a recruit value of one or leader token that they control (fresh or exhausted) and moves it one region along an unobstructed connection in the city. A neutral token is under the player’s control if they have the will of the people and have a faction unit token or leader token in the region.

Bonus Refresh
The active player flips any one unit token or leader token that they control in any region from its exhausted side to its fresh side. A neutral token is under the player’s control if they have the will of the people and have a faction unit token or leader token in the region.

Bonus Draw
The active player draws one command card from the deck and adds it to their hand. This increases their hand size by one for the remainder of the game. There is no hand limit.