Same rules as Year Two with these additional rules:
Place his worker on the 5-point Journey space instead of the 4.
During Rugwort’s autumn Prepare for Season action, he kidnaps one of your workers! Do not move his worker to the 1 berry and 1 card space—instead remove his worker and one of your workers from the game. Now you will only have 5 workers to use for the last season of the game.
Beat him in Year Three and the bards of Everdell sing of your triumph! The historian records your victory to be preserved and remembered for all time! The old rat Rugwort skulks away, leaving Everdell in peace... for now.