RULES
Launch Tutorial
Everdell
Start playing right out of the box with Dized!
Introduction
2
Overview
Contents
Getting Started
1
Setup
How to Play
22
Player Turn
21
Place a Worker
7
Locations
6
Basic Locations
Forest Locations
Destination Cards
Events
Haven
Journey
Place a Worker
Play a Card
6
Play a Card
City
Card Types
Drawing Cards
Timing
Discarding Cards
Prepare for Season
5
Prepare for Season
Season Bonuses
Spring
Summer
Autumn
Player Turn
End Game
Scoring Example
Legend
Critter Cards
24
Architect
Bard
Barge Toad
Chip Sweep
Doctor
Fool
Historian
Husband
Innkeeper
Judge
King
Miner Mole
Monk
Peddler
Postal Pigeon
Undertaker
Queen
Ranger
Shepherd
Shopkeeper
Teacher
Wanderer
Wife
Woodcarver
Solo Rules
11
Year 1: "Rugwort the Rascal"
6
Solo Rules: Play a Card
i. Rugwort's City limit
ii. Rugwort's Workers on Meadow Cards
iii.Giving Cards or Resources to Rugwort
Solo Rules: Prepare for Season
Solo Rules: Scoring
Year2: "Rugwort the Rotten"
1
Year 2: "Rugwort the Rotten"
Year 3: "Rugwort the Rapscallion"
1
Year 3: "Rugwort the Rapscallion"
Solo Game
Solo Rules: Setup
Solo Rules Overview
Construction Cards
24
Castle
Cemetery
Chapel
Clocktower
Courthouse
Crane
Dungeon
Ever Tree
Fair Grounds
Farm
General Store
Inn
Lookout
Mine
Monastery
Palace
Post Office
Resin Refinery
Ruins
School
Storehouse
Theater
Twig Barge
University
Editions and Expansions
7
Standard Edition
Collector's Edition
Everdell: Pearlbrook
Freshwater Upgrade Pack
Everdell: Spirecrest
Trailblazers Upgrade Pack
Everdell: Bellfaire
FAQ
Everdell
Palace
menu
Everdell
Construction Cards
Palace
At game end, worth 1 point for each Unique Construction in your city, including this Palace.
Next
Post Office