RULES
Sarah''s Vision
Introduction
3
Background Story
Mission
Components
Setup
9
1. Randomly draw Resource Blocks
2. Place Initial Inspiration
3. Build the HQ-Tower
4. Choose your 3 Characters
5. Ready the supply of cubes
6. Reference Cards
7. Directive Cards
8. Choose your Scenario
Experienced Mode
How to Play
12
Actions
7
Action Overview
Swap 2 Event Cards
Remove 1 Revealed Event
Reveal up to 5 Facedown Events
Spend Blocks to cover outlined spaces
Draw 1 Directive Card
Paying for Actions (HQ Tower)
Scenario specific rules (Black Swan Events)
1
Black Swan Events (Scenario #2)
Gameplay Overview
Resolve Events
Play Directive Cards
Picking up Danger and Inspiration
Concepts
5
Gameplay in a Nutshell
How to win or lose the game
Event Card Anatomy
Inspiration and Unlocked Blocks
Iconography
Examples
8
Example: Inspiration instead of Blocks
Example: Paying for an action (HQ Tower)
Example: Draw 1 Directive Card
Example: Spend Blocks
Example: Reveal up to 5 Facedown Events
Example: Remove 1 Revealed Event
Example: Swap 2 Event Cards
Example: 4+ danger cubes on locaction
FAQ
Sarah''s Vision
5. Ready the supply of cubes
menu
Sarah''s Vision
Setup
5. Ready the supply of cubes
Place the Danger and Inspiration Cubes to one side of the City Board in reach of all players.
Next
6. Reference Cards