Any 6 Faerie Tribes can be played in a game. It is recommended to use the Tribes listed at "First Game Tribes" rules when you have new players, as they are some of the most straight-forward Powers.
Afterwards, you may tune the experience of play with different mixes of Faerie Powers, adding more or less chaos to the game. A heavier concentration of Scoring Powers tends to be less chaotic and more focused on Trickery in how you set up your opponent’s cards. Whereas more interactive Tribes can change the tide of the game quickly and choosing the timing of their effects can greatly impact the outcome.
Try these pre-constructed decks to get a taste of play variety:
Welcome to Devious: A great blend of Powers, all pretty easy to understand for a first play. Ancients, Benefactrix, Changeling, Enchanter, Noble, Wayfarer
Next try: Keep -Benefactrix, Changeling, Wayfarer Add - Elsewhither, Pariah, Parvenu
Pariah Keep-Away: Lots of ways to move Faeries around the table in order to dodge Pariahs —or go for Sovereignty.
Benefactrix, Changeling, Elsewhither, Pariah, Parvenu, Wayfarer
Next try: Keep - Pariah, Parvenu Add - Firebrand, Mercurial, Legion, Noble
Fealty: Sometimes, collecting a number of the same Tribe is a strategy.
Beguiler, Firebrand, Legion, Noble, Pariah, Parvenu
Scorched Earth: Highly interactive and destructive deck, with tight, low-scoring games.
Ancients, Elsewhither, Firebrand, Insurgent, Legion, Pariah
Gifting Abilities: Forcing others to take cards is the focus of this deck.
Benefactrix, Changeling, Elsewhither, Firebrand, Parvenu, Wayfarer
Fashion your own: Pull together a deck featuring your favorite Powers or blindly select 6 of the 13 Randomizer cards and leave it to the Fates to decide your deck make-up.