RULES
ICECOOL2
General
5
Overview
Components
A Straight Flick
A Curve Flick
A Jump Flick
Setup
5
Building the School
Fish Cards
Player Deal-outs
The First Player
Round Setup
Concepts
12
Runner
Catcher
ID Cards
Ice Skates
Tasks
Two Fish, Move Fish
Revealing Fish Cards
Completely passing through Doors
Being Stuck
Catching a Fish
Catching a Runner
Orange Lines
Gameplay
5
Objective
Game Flow
End of a Round
Clean-up
End of the Game
Examples
13
Example of Round Setup
Example of Being Stuck
Example of Jumping over Doors
Example of Jumping out of the Game
Example of Catching a Runner
Example of Running into a Catcher
Example of Orange Lines
Example of Ice Skates
Example of Tasks
Example of Two Fish, Move Fish
Example of Gaining Bonus Fish cards
Example of Race Gameplay
Example of Race playing order
Variations
4
Blocked Door PROMO
Playing with 2 players
Playing with more than 6-8 players
Tournament Scoring
Race Game
5
Race Objective
Race Setup
Race Gameplay
Race Playing order
Race Winner
Layouts
5
Kindergarten Court
Big Tuna University
After School Special
Iceberg Alley
The Sliding U
FAQ
ICECOOL2
Category: General
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ICECOOL2
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Overview
Contents of this Category
Overview
Components
A Straight Flick
A Curve Flick
A Jump Flick