Lets you find a Key! Take one of the remaining Keys from the supply and place it in front of yourself, but don't reveal your Role card yet.
You keep the Key until: It gets stolen by the secondary powers of the Box or another Magnet, or the majority votes for you to use the Key (Unlocking if you are a Kid, or refusing if you are a Neighbor).
If you use the Magnet when you already have a Key or have used a Key already, you must choose a different player to get the Key. Each player may only have one Key in front of them.
If all Keys have been found, the Magnet has a secondary power: Steal a Key. Take a Key from another player and keep it for yourself (or give it to another player if you already have a Key).