Time Trouble

1. Briefing

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1. Briefing

At the beginning of each round you may all discuss and decide on your goals together. Decide together how many steps the characters should take.

Your cards.

You must consider whether Spike or Franky should take 7 steps. You say: “I have lots of green but only a few pink.” So you decide in favour of Spike.

Reminder bar

To better remember your goals for each round, you may use the reminder bar and the 4 reminder tokens. Place the matching colored tokens next to the number of steps each character should take.

Each token also has a ! on the back. Use this to indicate what’s important to everyone.

Note: You may place multiple tokens next to the same number. You don’t have to use all the tokens. You can also get creative when placing the tokens, i.e. placing them between 2 numbers.

Important: The tokens serve only as reminders and do not affect the game. It can happen that a character does not take the number of steps planned. Don’t worry too much about it!

You decide together: Franky must take 3 steps. Jell-E should take 2 steps and Spike should take 4 or 5. Cleo should take as many steps as possible.