Time Trouble

General Spaces

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General spaces

Neutral space

The character simply lands there. Nothing else happens.

Fluffy space

Hooray, you caught one! Take the Fluffy from this space and place it in the inventory of the character that’s on the space. If the character has no more room in their inventory, the Fluffy

Only 1 Fluffy can be collected from each Fluffy space. If there is no Fluffy left on the space, nothing happens. Every time you add a board, place a Fluffy on each space that shows a Fluffy.

Damage

Ouch! The character takes 1 damage . Take 1 damage from the supply and place it on one of the intended spots of this character on the character board. You may not give the damage to another character.

Knock out!

As soon as you place 1 damage on the last empty damage spot of a character, the character is k.o’d. Immediately remove the character’s wooden figure from the board and place it on their picture on the character board. They cannot move anymore and cannot bring their collected Fluffies to the goal. The Fluffies remain in their inventory, however.

Once 3 characters are k.o’d, you lose the game. You can revive characters.

Space for damage. Franky is k.o’d after taking 2 damage.

Lock

Some paths are locked. As long as a lock is visible, no character may move through or land on this space. The characters must choose a different path. As soon as the lock is opened, the path is clear. Then, flip the lock over and the space now counts as a neutral space (more on this under Opening locks). Every time you add a board, place a lock from the supply, with the front side face-up, on each space that shows a lock.

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