The goal looks a little different in some levels but always follows the same principle. The orange spaces are goal spaces.
To finish a level, at least 2 characters must be standing on the goal spaces at the end of the action phase. At least 1 character must be standing on a space with a buzzer.
All characters standing on the goal spaces must together have the required number of Fluffies in their inventories. Then you have won the level, hurray!
Important: Fluffies in the inventories of characters that are k.o’d or not standing on a goal space do not count towards the total.
The goal spaces are arranged in a circle, so you count them as usual. You must however immediately pay 1 energy as soon as a character moves past the last goal space. If you cannot pay, you lose immediately.
If you fulfill the victory conditions, the game ends after the action phase (the energy phase does not take place).
Even if you fulfill the victory conditions, you do not have to end the game and can continue to play, in order to bring the other characters to the goal or to collect the remaining Fluffies. You can receive a bonus for this.
Franky moves 2 spaces and crosses over. You must therefore pay 1 energy . Luckily there are 2 left in your supply.
Jell-E also moves 2 spaces and lands on a goal space.
Then Cleo moves 1 space and lands on a buzzer space.
Spike is k.o’d and doesn’t move. Spike’s Fluffies don’t count, so you collected 2 Fluffies in total.
You have won the level and the game ends immediately. Well done!