During movement: You may move one of the characters shown 1 or 2 additional steps. This does not count as its own movement, but in addition to the computer’s result. You may share the 2 steps between both characters or only move 1 step.
During the briefing: Each player receives 1 extra card in their hand. This gift may be used after everybody has drawn their cards but before the action phase begins.
During the action phase: You may place this gift on an empty space (i.e. a space without a token or a character). The covered space now counts as a neutral space. The characters may land on this space as normal. The token remains on the space until you remove the board.
After playing your cards, before movement: After time has run out, the boss may play 1 more of their cards face down. The card must be placed in the computer with the gray side facing up. Covered (i.e. gray) spaces do not count as footsteps.
“Save the Fluffy”: Take one of the Fluffies already collected from the inventory of any character. Place it on the neutral area in the center of the character board. This Fluffy counts as collected and doesn’t take up space in the inventory. You may also take a Fluffy from the inventory of a character that is k.o’d.
Before or after the movement of a character, you may collect 1 Fluffy, located exactly 1 space away (in both directions) from that character. Place the Fluffy in this character’s inventorys.
Swap any character with a Fluffy located on a board. The character may not be k.o’d.