Game Design: Joshua DeBonis & Nikola Risteski
Producer & Developer: Jeff Tidball
Cover and Hero Art: Grzegorz Pedrycz
Mountain Art: Lil Chan
Graphic Design: Brigette Indelicato
Mountain Engineering & Production Consulting: Jason Beaudoin
Proofreading: Jenae Pedersen
Additional Concept Art: Lil Chan and David Szabo
Publishers: John & Michelle Nephew
Dized Developer: Jonathan Grothe
Playtesters: Justin Alexander, Amber Benson, Jeff Benson, Jyro Blade, Richard Bray, Wendy
Brunsman, Dan Cassar, Andrew Chesney, Rod Currie, Alan Dang, Amanda DeBonis, Mark
Eberhardt, Paul Ference, Sean G., David Gagher, Trish Gavin, John Goodenough, Alex
Hague, Andrew Hanson, Peter Hentges, Carlos Hernandez, Alexander King, Chris Kreuter,
Logan Johnston, Edward Linder, Deanna Lopez, Eric “Smuggins” Lotos, Kevin Matheny, Joe
Mauriello, Mac McAnally, Kyla McT, Nikita Mikros, Adi Narayan, Nathan, John Nephew,
Michelle Nephew, Ben Moy, Jordan Peacock, Tobias Pret, Mark Redacted, Amelia Rengo,
Colleen Riley, Anna Risteski, Kyle Risteski, Siri Risteski, Marcus Ross, Whitney Rowland,
Bob Seabold, John Sharp, John Stephens, Tiana Tan, Ian Thompson, Adam Tidball, Eddie
Tidball, Alisha Volkman, Nick Volkman, Steve Warzeha, Travis Winter, Marcin Zarycki, Eric
Zimmerman, and Chris Zinsli
Special thanks to Justin Alexander, Andrew Chesney, Kyla McT, Jenae Pedersen, Amelia Rengo,
Bob Seabold, Travis Winter, Seppy Yoon, and everyone at Mole Department.
The designers would like to thank NYC-Playtest and all of their friends and colleagues who
helped playtest this game. They especially want to thank their wives, Amanda DeBonis and
Siri Risteski, for all their support and encouragement throughout the design process. Special
thanks to Anna and Kyle Risteski, first line supporters and testers. Big thanks to Atlas Games
for publishing and everyone for playing Dice Miner.