RULES
Launch Tutorial
Wandering Towers
Start playing right out of the box with Dized!
General information
4
Game story
Goal of the game
Components
Setup
Concepts
8
Movement cards
Wizard movement
Tower movement
Ravenskeep movement
Capturing Wizards
Casting a Spell
Tower capacity
Illegal movement
Gameplay
4
Gameplay overview
Player's Objective
End of Game
Tie-Breaker
Magic Spells
8
Advance a Wizard
Advance a Tower
Swap a Tower
Headwind for a Wizard
Headwind for a Tower
Nudge Ravenskeep
Piggyback
Free a Wizard
Solo Mode
4
Solo game Overview
Solo Setup changes
Solo Gameplay
Solo Game End
Game Variants
3
Cooperative Mode
Nasty Variant
Team Variant
FAQ
Wandering Towers
What happens with impisoned Wizards?
menu
Wandering Towers
What happens with impisoned Wizards?
Nothing
Imprisoned Wizards stay hidden where they are, and players need to remember their positions.
Related Rule(s)
Tower movement
Capturing Wizards