WIZARD MOVEMENT
Move one of your own visible wizards
If the card depicts a number, advance the wizard clockwise exactly that number of spaces.
If the card depicts a die, roll the die to determine exactly how far a wizard will advance.
For each additional die depicted on the card, you may reroll the die once; however, if you do, you forfeit the previous roll.
Only after your final roll must you choose a wizard to move.
Whenever a wizard’s move ends in a space with a tower in it, the wizard goes atop the tower, rather than in the space.
Each tower and each empty space can hold up to 6 wizards. If a move would exceed that limit, you cannot make that move.
Whenever a wizard’s move ends in the space with Ravenskeep, you drop it into the Ravenskeep, advance it forward and end your turn.
Note: You must always use the full movement; if the movement number would take the wizard past Ravenskeep, you cannot choose to stop short to enter Ravenskeep.
Cards That Can Move Either a Wizard or a Tower
• Move one of your own visible wizards, or move any tower.
• If the card depicts a number, announce whether you are moving a wizard or a tower, then advance it exactly that number of spaces.
• If the card depicts a die, roll the die to determine exactly how far a wizard or tower will advance.
For each additional die depicted on the card, you may reroll the die once; however, if you do, you forfeit the previous roll.
Only after your final roll must you announce whether you are moving a wizard or a tower.