RULES
Launch Tutorial
Wandering Towers
Start playing right out of the box with Dized!
General information
4
Game story
Goal of the game
Components
Setup
Concepts
8
Movement cards
Wizard movement
Tower movement
Ravenskeep movement
Capturing Wizards
Casting a Spell
Tower capacity
Illegal movement
Gameplay
4
Gameplay overview
Player's Objective
End of Game
Tie-Breaker
Magic Spells
8
Advance a Wizard
Advance a Tower
Swap a Tower
Headwind for a Wizard
Headwind for a Tower
Nudge Ravenskeep
Piggyback
Free a Wizard
Solo Mode
4
Solo game Overview
Solo Setup changes
Solo Gameplay
Solo Game End
Game Variants
3
Cooperative Mode
Nasty Variant
Team Variant
FAQ
Wandering Towers
Headwind for a Tower
menu
Wandering Towers
Magic Spells
Headwind for a Tower
HEADWIND FOR A TOWER
Move any 1 tower (
and everything atop it
) 2 spaces counterclockwise.
Next
Nudge Ravenskeep
Related Rule(s)
Casting a Spell
Capturing Wizards
Tower movement
Illegal movement