Wandering Towers

Tower movement

menu

TOWER MOVEMENT

Move any tower (Ravenskeep is not a tower), along with everything stacked atop it.

Yes, if Ravenskeep is atop the stack, it goes along, too!

Once you have lifted a tower, you cannot change your mind.

If the card depicts a number, advance the tower clockwise exactly that number of spaces.

If the card depicts a die, roll the die to determine exactly how far a tower will advance.

For each additional die depicted on the card, you may reroll the die once; however, if you do, you forfeit the previous roll.

Only after your final roll must you choose a tower to move.

Whenever a tower’s move ends in a space with towers already in it, the new tower goes atop the existing towers, imprisoning all wizards it covers.

Note: All 9 towers and Ravenskeep could end up in the same space!

If a move would put towers atop Ravenskeep, you cannot make that move.

Note: If you [accidentally] lift a tower whose move would place it atop Ravenskeep, your turn ends immediately without moving the tower you lifted (fill your hand to 3 cards as usual).

Cards That Can Move Either a Wizard or a Tower

• Move one of your own visible wizards, or move any tower.

• If the card depicts a number, announce whether you are moving a wizard or a tower, then advance it exactly that number of spaces.

• If the card depicts a die, roll the die to determine exactly how far a wizard or tower will advance.

For each additional die depicted on the card, you may reroll the die once; however, if you do, you forfeit the previous roll.

Only after your final roll must you announce whether you are moving a wizard or a tower.