RULES
Launch Tutorial
Express: The Railroad Card Game
Start playing right out of the box with Dized!
COMPONENTS
1
List of components
OBJECT OF THE GAME
1
Objectives
SETUP
7
Enough room
Special Rules for 2 and 3 playes game
Distribution of Cards
The other side of the tray
First player
Unable to Play
Reshuffle the Discards
ACTIONS DURING YOUR TURN
8
1. Draw
2. Change Locos
3. Play Cards
4. Discard or Disaster
5. Six or more cards left in your hand
6. Pass the Turn
If you play all your cards...
When players finish their turn
LOCOS
3
Role of Loco
The Diesel Exception
Term: "Train Engine"
LEGAL TRAINS
11
Examples
7
Example 1
Example 2
Example 3
Example 4
Example 5
Example 6
Example 7
Minimum Legal Train
Minimum Legal Scoring Train
Cars Structure in a Legal Train
Overlapping Reminder
ILLEGAL TRAINS
11
Example 1
Example 2
Example 3
Example 4
Example 5
Example 6
Example 7
Example 8
Example 9
Example 10
Example 11
SPECIAL CARS
2
Caboose
Wild Cars
REMOVING CARS
2
Cars are Unmovable
Cars are NOT Locos
AFFECTING OTHERS' CARS
1
Moving Locos and Diesel engines
DISASTERS
9
DISASTER TYPES
5
Broken Car
Derailment
Steal
Switch Engines
Wreck
Disaters and counters
How Disasters Works
Disaster As Discard
Consequences of Disasters
WAY CARS
3
Way Cars as Disaster Blockers
Way Cars as Loco
Way Cars Scoring
TURNTABLES
2
How to Turntable
Turntable DOs and DON'Ts
GOING OUT
1
Rules for Going Out
SCORING
9
SPECIAL CASES
4
Special Case 1
Special Case 2
Special Case 3
Special Case 4
10 bonus points
Train with 1 or 2 cars
Trains with 3 or more cars
Way cars
Passenger cars scoring
PARTNERSHIP PLAY
1
Partnership play rules
FAQ
Express: The Railroad Card Game
Example 3
menu
Express: The Railroad Card Game
ILLEGAL TRAINS
Example 3
This train has two Locos.
Next
Example 4