RULES
Launch Tutorial
The Red Cathedral
Start playing right out of the box with Dized!
Introduction
4
Introduction
Resources and Materials
Setup
Credits
Gameplay
3
Gameplay
The Scoring Track
A Player's Turn
Claiming
3
Claim a Cathedral Section
Claim a Cathedral Section Example
Advanced Game Workshops
Building and Decorating
4
Build Sections of the Cathedral
Penalty for Unfinished Sections
Decorate the Cathedral
Decorate the Cathedral Examples
Acquiring Resources
7
Move Dice around the Market
Move Dice around the Market Example
Market Actions
Obtain Resources from the Market
The Inventory
Use Influence
Activate a Workshop Tile
Final Scoring
5
End of the Game
Final Scoring
Additional Scoring
Example of Tower Scoring for Four Player
Special Rules for Two-player Games
Solitaire Mode
5
Solitaire Mode
Solitaire Setup
Solitaire Gameplay
Ivan's Turn
Actions Performed by Ivan
Influence Actions
4
Craftmen's Guild Actions
Teamster’s Guild Actions
Merchant’s Guild Actions
Clergy Actions
FAQ
The Red Cathedral
Can a player choose not to roll the dice on a space in the Market, when they move a die onto this space?
menu
The Red Cathedral
Can a player choose not to roll the dice on a space in the Market, when they move a die onto this space?
No
After moving a die in the Market, the player must roll all of the dice that are in that space and then put them back in that space.
Related Rule(s)
Move Dice around the Market