RULES
Launch Tutorial
The Red Cathedral
Start playing right out of the box with Dized!
Introduction
4
Introduction
Resources and Materials
Setup
Credits
Gameplay
3
Gameplay
The Scoring Track
A Player's Turn
Claiming
3
Claim a Cathedral Section
Claim a Cathedral Section Example
Advanced Game Workshops
Building and Decorating
4
Build Sections of the Cathedral
Penalty for Unfinished Sections
Decorate the Cathedral
Decorate the Cathedral Examples
Acquiring Resources
7
Move Dice around the Market
Move Dice around the Market Example
Market Actions
Obtain Resources from the Market
The Inventory
Use Influence
Activate a Workshop Tile
Final Scoring
5
End of the Game
Final Scoring
Additional Scoring
Example of Tower Scoring for Four Player
Special Rules for Two-player Games
Solitaire Mode
5
Solitaire Mode
Solitaire Setup
Solitaire Gameplay
Ivan's Turn
Actions Performed by Ivan
Influence Actions
4
Craftmen's Guild Actions
Teamster’s Guild Actions
Merchant’s Guild Actions
Clergy Actions
FAQ
The Red Cathedral
Which dice a player must use to be able to move additional spaces in the Market?
menu
The Red Cathedral
Which dice a player must use to be able to move additional spaces in the Market?
White or their color
A player may spend Rubles to move a die additional spaces, if they use the white die or the die that is their own player color.
Related Rule(s)
Move Dice around the Market