RULES
Launch Tutorial
Wiz-War
Start playing right out of the box with Dized!
General
3
About Wiz-War
Components
How to Win
Setup
1
Setup
Gameplay
2
The Turn Overview
Movement
Concepts
25
Spells
5
Attacks
Neutral
Counters
Object
Keeping Track of Spell Duration
Targeting
4
Any
LOS (Line of Sight)
Adjacent
Self
Objects
9
Objects Overview
Creating Objects
Picking Up Objects
Discarding Objects
Dropping Objects
Treasures
Throwing Objects
Magic Objects
Terrain
The Board
Rearranging the Board
Going Around the World
Walls
Doors
Attacks
Death
Cards
81
Attacks Cards
20
Sudden Death
Fireball
Buddy
Thought Theft
Switcheroo
Big Rock
Drop Object
Magic Fist
Lightning
Waterbolt
Throwing Star
Telepathy
Teleport Foe
Thought Erasure
Stone Dead
Power Drain
Spelljam
Go Away
Universal Solvent
Dagger
Neutral Cards
31
Double
Granite Cube
Create Wall
Destroy Wall
Speed
Thornbush
Extend
Add
Around the Corner
Power Run
Illusion Wall
Pass Through Wall
Reuse Spell
Remove Lock
Jam Lock
Dispel Creation
Body of Mist
Drag
Ugly
Swap Sectors
Rotate Sector
Pick Lock
Stretch
Astral Projection
Fool’s Gold
Ward
Pass Through Wall
Create Door
Trade Lairs
Renew Portals
Abolish Portals
Counter Cards
10
Deflect
Blunt
Shield
Split Damage
Heal
Anti-Anti
Steal Spell
Reflection
Windrider
Featherweight
Object Cards
10
Heartstone
Wizardblade
Master Key
Shadowstone
Brainstone
Powerstone
Speedstone
Visionstone
Soulstone
Shieldstone
Counter and Neutral Cards
6
Shrink
Wall of Fire
Wall of Water
Wall of Shadow
Invisible
Teleport
Cards Overview
Numbers
Spells
Targeting
FAQ
Wiz-War
Frequently Asked Questions
menu
How many players can play Wiz-War
2-6
Related Rule(s)
About Wiz-War