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Dized  RULES
Paper Tales
Paper Tales
Setup
Setup
9
Components
Components
8
Unit Cards
Unit Cards
Anatomy of a Unit Card
Anatomy of a Unit Card
Building Cards
Building Cards
Anatomy of a Building Card
Anatomy of a Building Card
Score Track
Score Track
Gold tokens
Gold tokens
Age Tokens
Age Tokens
Player's Aids
Player's Aids
Setup
Setup
Gameflow
Gameflow
4
Object of the Game
Object of the Game
Turn overview
Turn overview
End of Turn
End of Turn
End of Game
End of Game
Concepts
Concepts
4
Resources
Resources
Kingdom
Kingdom
Death
Death
Actions' simultaneity
Actions' simultaneity
Phases
Phases
32
Recruitment phase
Recruitment phase
4
Draft
Draft
Draft direction
Draft direction
Draw pile
Draw pile
Recruitment example
Recruitment example
Deployment phase
Deployment phase
7
Put a card into play
Put a card into play
Pay for an Unit card
Pay for an Unit card
Not enough room
Not enough room
Not enough Gold
Not enough Gold
Remaining cards
Remaining cards
Trigger Icon
Trigger Icon
Deployment example
Deployment example
Wars phase
Wars phase
5
Resolve wars
Resolve wars
Result of Wars
Result of Wars
Variable Strength
Variable Strength
Buildings' abilities triggering
Buildings' abilities triggering
Wars example
Wars example
Income phase
Income phase
3
Income
Income
Buildings bringing an income
Buildings bringing an income
Income example
Income example
Construction phase
Construction phase
10
Construct and Upgrade
Construct and Upgrade
Construct a New Building
Construct a New Building
Upgrade a Building
Upgrade a Building
Land Cost
Land Cost
Resources cost
Resources cost
Additional Unit spot
Additional Unit spot
Construct a new Building example
Construct a new Building example
Additional Unit spot example
Additional Unit spot example
Anatomy of a Building Card
Anatomy of a Building Card
Buildings' abilities triggering
Buildings' abilities triggering
Aging phase
Aging phase
2
Aging
Aging
Aging example
Aging example
Turn overview
Turn overview
Examples
Examples
8
Recruitment example
Recruitment example
Deployment example
Deployment example
Wars example
Wars example
Income example
Income example
Construct a new Building example
Construct a new Building example
Upgrade a Building example
Upgrade a Building example
Additional Unit spot example
Additional Unit spot example
Aging example
Aging example
Cards
Cards
12
Unit details
Unit details
8
Shapeshifter
Shapeshifter
Palm Reader
Palm Reader
Ogre
Ogre
Mystical Healer
Mystical Healer
Monkey
Monkey
Kraken
Kraken
Grand Architect
Grand Architect
Golem
Golem
Building details
Building details
2
Mine
Mine
Temple
Temple
Anatomy of a Unit Card
Anatomy of a Unit Card
Anatomy of a Building Card
Anatomy of a Building Card
FAQ
FAQ

Paper Tales

Category: Phases

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  1. Paper Tales
  2. Phases
Phases
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Turn overview
Turn overview
Contents of this Category
Recruitment phase
Recruitment phase
Draft
Draft
Draft direction
Draft direction
Draw pile
Draw pile
Recruitment example
Recruitment example
Deployment phase
Deployment phase
Put a card into play
Put a card into play
Pay for an Unit card
Pay for an Unit card
Not enough room
Not enough room
Not enough Gold
Not enough Gold
Remaining cards
Remaining cards
Trigger Icon
Trigger Icon
Deployment example
Deployment example
Wars phase
Wars phase
Resolve wars
Resolve wars
Result of Wars
Result of Wars
Variable Strength
Variable Strength
Buildings' abilities triggering
Buildings' abilities triggering
Wars example
Wars example
Income phase
Income phase
Income
Income
Buildings bringing an income
Buildings bringing an income
Income example
Income example
Construction phase
Construction phase
Construct and Upgrade
Construct and Upgrade
Construct a New Building
Construct a New Building
Upgrade a Building
Upgrade a Building
Land Cost
Land Cost
Resources cost
Resources cost
Additional Unit spot
Additional Unit spot
Construct a new Building example
Construct a new Building example
Additional Unit spot example
Additional Unit spot example
Anatomy of a Building Card
Anatomy of a Building Card
Buildings' abilities triggering
Buildings' abilities triggering
Aging phase
Aging phase
Aging
Aging
Aging example
Aging example
Turn overview
Turn overview
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