RULES
Paper Tales
Setup
9
Components
8
Unit Cards
Anatomy of a Unit Card
Building Cards
Anatomy of a Building Card
Score Track
Gold tokens
Age Tokens
Player's Aids
Setup
Gameflow
4
Object of the Game
Turn overview
End of Turn
End of Game
Concepts
4
Resources
Kingdom
Death
Actions' simultaneity
Phases
32
Recruitment phase
4
Draft
Draft direction
Draw pile
Recruitment example
Deployment phase
7
Put a card into play
Pay for an Unit card
Not enough room
Not enough Gold
Remaining cards
Trigger Icon
Deployment example
Wars phase
5
Resolve wars
Result of Wars
Variable Strength
Buildings' abilities triggering
Wars example
Income phase
3
Income
Buildings bringing an income
Income example
Construction phase
10
Construct and Upgrade
Construct a New Building
Upgrade a Building
Land Cost
Resources cost
Additional Unit spot
Construct a new Building example
Additional Unit spot example
Anatomy of a Building Card
Buildings' abilities triggering
Aging phase
2
Aging
Aging example
Turn overview
Examples
8
Recruitment example
Deployment example
Wars example
Income example
Construct a new Building example
Upgrade a Building example
Additional Unit spot example
Aging example
Cards
12
Unit details
8
Shapeshifter
Palm Reader
Ogre
Mystical Healer
Monkey
Kraken
Grand Architect
Golem
Building details
2
Mine
Temple
Anatomy of a Unit Card
Anatomy of a Building Card
FAQ
Paper Tales
Grand Architect
menu
Paper Tales
Unit details
Grand Architect
Grand Architect’s ability allows for buying any combination of resources.
Next
Golem
Related Rule(s)
Resources cost
Upgrade a Building
Construct a New Building
Construct and Upgrade